Thursday, July 9, 2009

Ready, Set, Raid - Raid Recovery - where it went wrong


Well, nothing goes as planned...and the few things that do, can not go without a complication afterwards or two. But for raiding in world of warcraft, there are so many factors that could lead to a bad raid player-wise:
  • Undergeared players - those who can't survive the current content because their equipped gear does not give the survivability to withstand harder encounters.
  • New raiders - they might know how to raid, but their new to your guild and they don't know your style of doing a boss fight or something different they might do, but you don't.
  • AFKers - ones who say, "BRB" in raid chat and actually go AFK (away from keyboard) and are semi-important (healer or tank important...dps can be brought back later or replaced)
  • Ramblers - ones who won't keep quiet and clog vent (online voice system for gaming) with their mindless chatter, ruining prospective communication between the raid
  • Low-ballers - these guys don't think anyone can do better then them, and the rest of the raid should listen to their words of wisdom, because they might not be the raid leader, but they sure know the most.
  • Offline Gamblers - never online for boss fights...or disconnects at a critical point...not because they want to, but because their internet is unstable and causing the raid to wait for their return or push on without them.
  • Emos - can't win gear, can't get credit for kills, can't top charts, can't make raids in time (except for a short few), feel left out in conversations...and doesn't want to do anything to change their Emo status.
  • Shifters - they cause wipes...doing something they shouldn't...and to learn from their mistake...isn't possible because it's never their fault (if they fall against kologram's body to their death, it's the game's fault, not theirs), these people, shift the blame to make themselves seem more knowledge about blizzard coding, or just more overall amazing.

I could go on with several more, but the point is seen, put in one of each of the listed types and suddenly your 25 man raid feels more like a 15 man raid, with a handful tagging along for the ride. But, it's not like the raid cannot push on without these folks, no, they have that option and can still do pretty well.

So here's the shakedown...Raid wiping is talking about what went wrong while rebuffing and getting ready for the next attempt. Talking about an issue between people usually means people can understand the issue and attempt to resolve it. The same applies to Raids and wipes. When healers aren't doing their job, it's up to them and the tanks to figure out how not to repeat that mistake. Or when DPSers keep dying in the blue flame on Razorscale...with some simple words, and open ears, people can learn from these mistakes and work to aviod repeating the past.


The most useful tool to finding out how people die is the simple, yet elegant combat log. It's there to show what you take damage from, what happens to others, and when someone dies, it lists not only the damage and overkill amount, but the type and the name of the ability AND who did it (mob or boss).

-So, quick overview beforce I lose my main point (think it's already happened), talking about what happens in a raid wipe helps everyone learn from their mistakes and can make a raid, and guild, both more efficient and help future raiding smooth out.

-pwrtoppl
-out

1 comment:

  1. very true
    whew being anonymous is kewl
    /tar ryoki
    /wave

    ReplyDelete